Cultural Computing: Second IFIP TC 14 Entertainment by Ryohei Nakatsu, Visit Amazon's Naoko Tosa Page, search

By Ryohei Nakatsu, Visit Amazon's Naoko Tosa Page, search results, Learn about Author Central, Naoko Tosa, , Fazel Naghdy, Philippe Codognet

This booklet constitutes the refereed complaints of the moment IFIP TC 14 leisure Computing Symposium, ECS 2010, held as a part of the twenty first global machine Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 23 revised complete papers provided including one invited paper have been conscientiously reviewed and chosen from various submissions. The papers handle mammoth cultural concerns similar to sensitivity, reminiscence, spirituality, storytelling, racial features and so on. that experience now not been taken care of in computing device technology and engineering to this point. the themes variety from upkeep of cultural history and standard applied sciences utilizing pcs, treating types and kinds in cultural contents to cultural schooling utilizing pcs.

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Additional resources for Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, ... in Information and Communication Technology)

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Rather than completely abandon the selectional constraint of the object (“the cock”) in the first instance, however, the program relaxes the constraint on this concept by generalising to the next level (“a bird”). When asked what it feels most strongly, the program actually describes the emotional referents of T', so the optional exclamation expressing displeasure about the predicament of the crane is expressed as ‘the bird’. Using T ' as the next probe, the free association locates “The Thirsty Pigeon”, another fable in which a bird protagonist comes to grief.

A conceptual-graph-based FGP (Fetch, Generalise, Project) machine using a knowledgebase of archetypical narratives enhanced with affect is described, which demonstrates how such emotive “memory-walks” can be computed. Keywords: cultural computing, narratives, conceptual graphs, affective computing. 1 Introduction If computer scientists are to a stake any further claim on cultural content, it will be because i) their representations begin to include new forms, whether traditional expressions of culture that had never before been captured or entirely novel forms that had never before been conceived and ii) they discover ways to go beyond today’s replay of cultural forms using linear, prescriptive representations for passive mass consumption, to entirely new paradigms of cultural expression, manipulation and engagement.

Therefore this simple mechanism may be of interest to anyone interested in more lifelike computing on ever richer representations of cultural episodic experiences. Imperfect as it is, the lower-focus CG-FGP process represents a subtle drifting indexation of narratives, which may have something in common with a human daydream. References 1. : TALE-SPIN, An Interactive Program that Writes Stories. In: Proceedings of IJCAI 1977, pp. 91–98 (1977) 2. : In-depth Understanding. MIT Press, Cambridge (1983) 3.

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